Our Roblox game marketing plan is based upon a fictional game called Petopia. Why?
Because pets and animal based games rank high up in Roblox charts. They also have a wide area for sales:
But for this to start well, what else do you need to know?
Well Roblox is something that is ever evolving. In fact, the virtual world is. So your project needs to be constantly being evolved. People loose interest easily regardless if they have invested actual money in the game. They don't want to leave, but if no updates, or if they do come it is not worth it, then you are a click away from another game.
So therefore evolving is one trait a Roblox game should have but also stayability. Making involvement and ways for people to interact is going to be high. One Youtuber who also made a Roblox game updates on their channel, discusses future updates, issues with the game and answers people in the comments. Their game is still going. The game has 2.4 billion visits as of February 2024.
So we have asked AI to see if they can create a marketing plan for our fictional game with some added notes from us). A marketing plan is an idea of who you are promoting to and how are you going to promote. Some people come up with numbers and then aim for that- so getting 100 downloads in a week. Then they set out to figure out ways to accomplish that goal.
The idea is this:
And this is what AI came up with:
Demographics:
Psychographics:
Personality Traits:
Online Behavior:
Gaming Preferences:
Favorite Game Genres:
Preferred Gameplay Styles:
Media Consumption Habits:
Social Media:
Content Consumption:
Values and Motivations:
Creativity:
Community Interaction:
Achievement and Progress:
Pain Points:
Limited Customization:
Marketing Messaging:
Engaging Creativity:
Regular Updates and Events:
Now some are obvious- Roblox player that enjoys virtual pet and animal games. But you can get deeper stats online. What pet games are they into? Where do those pet games advertise? Where is that social group?
Overview: "Petopia" is a virtual pet simulation game on Roblox where players can adopt, raise, and customize their virtual pets. The game focuses on providing a fun and interactive experience for players of all ages.
Goals: To achieve 100,000 monthly active players within the first six months, increase in-game purchases by 20%, and establish "Petopia" as a leading game in the virtual pet simulation genre on Roblox.
Roblox Ecosystem: The Roblox community is diverse, with a significant portion of players aged 8-18. Virtual pet and simulation games have a proven track record of success on the platform.
Competitive Analysis: Games like "Adopt Me!" and "MeepCity" have successfully captured the attention of players in the virtual pet simulation genre. "Petopia" aims to differentiate itself through unique pet customization features and a focus on a nurturing gameplay experience.
Our thought was this: If you remember Tamagotchi it was a very basic keyring 2 colour game where you kept your pet alive and amused. The new versions are pimped up old versions. It was a global phenom. So why not use that idea within Petopia?
Demographics: Primary target audience includes players aged 8-16, with a secondary audience of pet enthusiasts of all ages.
Player Behaviour: The target audience is likely to discover games through in-platform recommendations, social media, and recommendations from friends within the Roblox community.
We have noticed that Youtube is a huge funnel that channels tons of visits to different Roblox games. Discord is next with slightly more maturer kids, but Youtube is top. For example, when some Youtubers go into a game they can be swamped with characters talking to them. They buy on their recommendation and interact with the channel.
Game Page Optimization:
Engaging game page with colorful visuals showcasing diverse pets.
Tags: Virtual pets, simulation, adopt, customize.
Leverage Roblox Features:
VIP servers for exclusive pet events.
Game passes for premium pet accessories and customization options.
Regular Updates:
Monthly updates introducing new breeds, customization options, and themed events.
Teasers posted on the game page to generate anticipation.
We have noticed that people will start trading if they can. So a trading area would need to be completed. Once this has been done, then trading can create websites on costs/ values etc. Then limited the number of pets, exclusives, seasonal and celebratory pets are then added. We have noticed that people will buy Robux just to get pets.
It is a good idea to go basic. Generate a community and have their input. More input, the more relatable the game will be. If people believe that they have had an input then they are more likely to promote and champion the game.
Remember that stayability effect. That needs to be done and always in the back of your mind. By?
Social Media Presence:
Active profiles on Twitter and Discord to share updates and engage with players.
Encourage players to share their customized pets using a dedicated hashtag. Shout out some of the designs and set ups. Have competitions, have charity events to animal shelters or animal charities
Forums and User-Generated Content:
Regular participation in the Roblox Developer Forum and "Petopia" community forums.
Feature user-generated pet designs in-game and on social media.
Collaborations:
Partner with popular Roblox pet influencers for live streams and collaborations.
Collaborate with Roblox YouTubers for gameplay reviews and feature spotlights.
Press Releases:
Press release for the launch of "Petopia" and major updates.
Distribute to Roblox-focused media outlets and gaming news websites.
Advertising:
Use Roblox's advertising platform for targeted ads within the platform.
Sponsored content on popular Roblox game review websites.
Know that pets that people buy and trade for? When you add a limited time stuffy pet and make that an ingame character sales go through the roof. One game had a certain pet selling for $250- you get a stuffy and the pet online. 75 were made. Sold out in 30 seconds. $18k was made in 30 seconds.
Oh, and without that, the same company makes $35k/month- without additional extras.
In-Game Events:
Monthly themed events with exclusive pet rewards.
Double XP weekends and special discounts on in-game purchases during events.
Feedback Mechanism:
In-game surveys and a dedicated feedback form.
Regularly address player feedback through updates and improvements.
Many Roblox games are not sure what to do for the future. The game plan is to add the same but slightly different versions of it. This is cool because it increases stickiness but then what are you going to do? Do you have game number 2 or do you just keep on updating?
Fortnite did it really well when a story line was attached to the game. Yes, we know it isn't a Roblox game, but the idea is the same to be inlcuded in this Roblox game marketing plan :) Each "event" was the end of a chapter in the story and then went onto the next chapter. The game was changed and new items were introduced. The problem with this:
Maybe thats the thing. The developers that make the game should also be playing the game- on the same servers. Interact, see what it is like for the player. Sometimes they do, but they are coming from it from knowledge not from someone seeing it for the first time. I suppose that would be difficult to change.
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